![]() Only use up to 16 colors, since paletted images take less memory in VRAM.įigure 1: Rick Steiner's WCW vs. On the PlayStation, there's enough memory to use decently-sized textures,Īllowing for quite a bit of detail in the faces. ![]() ![]() On the original PlayStation, up to WWF No Mercy on the Nintendo 64. Years, from 1996's Virtual Pro-Wrestling and WCW vs. A Brief History of Faces in AKI Gamesįace textures in AKI Corporation's wrestling games have changed over the This is not meant to be an argument for or against any specific type or style Various implementation details are not discussed in this article I really don't care to discuss detailsĪbout other games, because I have not put as much time into studying them,Īnd therefore am more likely to say something that's false. This article is focused on AKI Corporation's wrestling games from 1996-2000Īnd may not be true for other games.
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